![]() ![]() Keep in mind that the issues we’re addressing influenced this data, and we plan on revisiting them after a weekend’s worth can be evaluated: We understand this is a philosophical issue in the long-run, but we want to bring some data into the conversation so everyone is working with some facts. For now, we want to share some early data on how things are going, where we’re at with matchmaking, and how players have responded so far in surveys. We’re currently doing everything we can to make dynamic queues a great experience, and we always had back up plans for the 2016 ranked season. We hear you on the impact dynamic queues have on the measurement of solo skill. In other words, our vision for ranked is that it should be a more accurate reflection of teamwork, leadership, knowledge and skill.īut with all that laid out, the question is, “ Is that the right vision for ranked League of Legends?” We designed dynamic queues so the highest level of play relies on teamwork in addition to mechanics and clever application of encyclopedic knowledge. This lead us to the introduction of dynamic queues. The goal was to hone in on that team-like atmosphere without hitting the tremendous commitment issues of ranked 5’s. ![]() The ranked queue might be synonymous with the term ‘solo queue’, but even a solo/duo queue rewards a player’s ability to work as a part or as the leader of a team. We constantly talk about how League is a team game, and we want our core, competitive ladder to reflect that. In other words, there was a large subset of players who wanted to play competitively with friends on a ranked ladder, but lacked a great avenue to do so. Last year, we investigated why players didn’t play ranked, and a huge number said they didn’t want to abandon their friends to do it. Dynamic queue changes this considerably, so why rock the boat? The expectation was that everyone else climbing the ranked ladder also dealt with the same variables with no exceptions. For those players, the ranked queue was doing its job by emphasizing individual playmaking over one’s ability to ‘make do’ with variable teammates. Current competitive players use their ranked standing as a more pure expression of mechanical skill, game knowledge, and the ability to cooperate with solo or duo’d players. Now let’s talk about the elephant in the room: the philosophy behind ranked. We are collecting data and will continue to adjust matchmaking every day until the season starts. Specifically, we’ve adjusted how aggressively we match top-tier players and have started enforcing the premade matching rules more strictly. We are taking steps to address these issues. The matchmaking feature that tried to reduce queue times for high-skill players was too aggressive, and matched pro-level players against Diamond players rather than other Master and Challenger players.Our new matching making system didn’t account for hardware failures and left players stranded in matchmaking with giant queue times.The matchmaking feature ensuring premade teams were facing other premade teams was configured too loosely, and allowed premade teams to match against teams of solos too often.We’ll quickly run through them and how they impacted you: Implementing this system came with a number of matchmaking tuning issues and hardware failures, some of which have already been fixed. We knew matchmaking would require tuning, which is why we launched this preliminary test during preseason and not the day the ranked season starts. We tested on PBE and with simulated matchmaking for weeks, but there’s nothing quite like going live. Beyond this, dynamic queue raises philosophical questions about what it means to be a ranked player in League of Legends, so we’re going to talk about that as well.įirst, we failed to communicate that new champ select came with a brand new matchmaking system built to handle position selection as part of matchmaking. We also ran into matchmaking and implementation issues. Pro teams were outfoxing teams made up of high skill solos and we’re seeing some awful matches at the Challenger level. Scarra had some massive queue times-even worse than the old Ranked system. We’re seeing a lot of feedback for dynamic queues, so let’s take a moment to talk about what’s going right and wrong behind the scenes, and how we’re feeling about the current state of the queue. Let's talk about Dynamic Queues and ranked playįollowing player feedback on the Dynamic Queue system intended to go live for the 2016 ranked season, Lyte has started up a discussion thread on the dev corner boards: ![]()
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